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VR-AR the Future Technologies for Education, Training, Tourism and Entertainment



#Virtual Reality (VR) and #Augmented Reality (AR) technologies have gained a lot of momentum in the last 10 years.  While VR gives experience to the users of a new (simulated) environment, AR enhances users' existing environment by overlaying certain objects in digital #3D form. VR makes use of other emerging technologies to crate and present a fake /imaginary scenario, which appears real to the viewer. To achieve this VR designer uses the #immersion concept, where the viewer feels a new world around him/her. Both VR and AR have great potential in areas like #training, #entertainment, #marketing, #tourism, #adventure, #exploration and vising museums and other historical places. VR can provide a #virtual #experience even of new places anywhere across the world like flying along the great canyon of the USA or having an underwater adventure with sea animals in Hawaii or in Indonesian islands.

From 2016 onwards, VR and AR are being adopted in many training institutes and industries which includes entertainment, health care, tourism and education. The present trend shows that by 2024, VR and AR technologies will be impacting our lives in a big way.  For instance, people could be sitting in their homes in India, can put on a Head-Mounted Display (HMD) headgear and enjoy a  soccer or cricket match, being played in England or Brazil. Likewise, you could be flying across snow-clad mountains of the Himalayas of India or snow-covered beautiful peaks of Switzerland or Canada. One could put on a VR headgear and realize the holographic image of a political leader or film actor/actress or a friend and chat with him/her as a real person. However, you cannot touch and feel that person.

The creators and promoters of VR have been promising such capabilities for a few years. Most people are very excited about the full-fledged implementation of VR and its availability at an affordable cost to them. The present generation has been watching, entertainment movies like Star Trek, Avatar, TV shows, and reading science fiction books. These all have been giving us great hope about VR. Lately, VR has been used for the recreation of the environment and magic shows.

Some Basic Terminologies.  Some basic technologies used in VR/AR environment are briefly given below:

·         Virtual world. This is an imaginary scenario created through computer simulation of visual elements, which are adequately rendered with computer graphics. The designer of the virtual world environment prepares the rules (Algorithm) for interactions with various simulated elements.  

·         Immersion. In this concept, the users are taken away from local conditions and relocated in a virtual environment.  While VR headsets allow this by occupying their whole field of vision, the attached headphones achieve similar results with sounds. In this way, the user gets fully absorbed/ immersed in an imaginary environment.

·                     Sensory feedback. HMD headgear tracks the position of the users, within a given space so that the computer renders the changes of positions. Users moving their heads or bodies are given the illusion that they are moving in the real world.

Types of Virtual Environment. Although an average person has not had a chance to experience VR or AR, yet most of them can imagine VR and AR as part of their future life. The ideas of VR and AR are quite exciting, where within the comforts of your own place; you can put on HMD headgear and be anywhere experiencing anything, and chatting with any­one. Types of the virtual environments are briefly given below:

·         Virtual Reality (VR). VR is the computer-generated simulation of a 3D image environment, created by using computer software. The scene is presented to the user in such a way that the user tends to believe it as a real environment. VR is mainly experienced through the user‘s senses of seeing and hearing for which he/she wears an HMD headset or Digital Gloves fitted with sensors. VR offers us a near real-life experience that will take us away from the physical world. Using VR devices like HTC Vive, Oculus Rift or Google Cardboard, the viewer can be made to fly across a number of real-world and imagined environments, which could be on the ground ( Desert,  Jungle, Mountains) or underwaterOne could be visiting snowbound areas while in Canada while enjoying summer in Delhi ( India).

·         Augmented Reality (AR). AR keeps the real-world (existing scenario) as the central theme but enhances its outlook by adding digital objects as an overlay. It gives us a live integrated view by using the camera or a smartphone. It is predicted that AR will soon catch up with VR in its market share. In the meantime, AR equipment /gears are becoming more compact and less cumbersome than those of VR.  Likewise, VR   doesn’t allow you to visualize a 3D image interacting with a real-life but AR can.

·         Mixed Reality (MR).  In MR, the system manipulates both physical and virtual (VR) environments by using a very high-speed computing system, smart sensors and imaging devices. MR interplays both AR -VR types of elements to create an easily realizable environment. With MR one can play a video game or baseball to hit the ball or do boxing with an imaginary opponent. MR allows you to see and immerse yourself in the world around you and even as you interact with a virtual environment

History of VR.  The basic concept of VR goes back to the mid-1930s, when science fiction writers, inventors, research scholars and thinkers had imagined a future virtual environment. They imagined how a person could move to places with the help of creative art and computer simulation machines. However, the real breakthrough came in 1981, when Edward Link came out with his” Link Trainer Flight Simulator” for training flight pilots. The pilot would sit in the cockpit of a mock-up Aeroplan and move various controls for take-off, ascend, turn, fly descend and land. In response, the electro-mechanical motors moved the aeroplane accordingly. The pilot was shown a recorded movie depicting various situations and he was expected to respond. Further advancement came in 1986; first Head Mounted Display (HMD) was launched. This followed the development of Data-Glove. By 1991, many amusement parks in Japan and USA started VR games, where the participants could wear VR goggles and play virtual games.

Although VR has been there for many years, its real impact came only after 2010.  In 2014, Google released its HMD (Cardboard goggles), where the viewer used his/her smartphone, pre-loaded with Google Cardboard App. In this case, goggle splits smartphone screens into two screens. Each screen shows a different version of the same image/scene while the human brain interprets the image as 3 D and enjoy watching as if it was real. A great revolution in VR came in 2016 when a new device HMD (Oculus Rift) was created by US inventor Palmer Luckey. It had infrared cameras to detect the position of the head. By 2020, many more companies have come up with more efficient HMDs.

Equipment/ Devices for VR/AR

·         VR Headsets. We as human beings like to watch visual things with good quality display for which, the HMD headset is the most important device. HMD in its small space holds Tracking sensors, Lenses, Headphones, Head Strap and cables for connecting to the computer. The computer in turn runs the VR/AR software program. Major supplier of HMD headset includes HTC Vive, Oculus Rift and PlayStation VR (PSVR) Amazon, Google and Microsoft. Some immersive headsets are also being offered by Acer, Asus, Dell, HP, Lenovo and Samsung. Using an HMD headset, one can experience a computer-generated world of imagery and sounds. One could also move around objects by using controllers. These controllers are suitably connected to the PC / Laptop/Tablet.

·         Motion controllers. Nearly all the larger HMD manufacturers have released a set of motion controllers compatible with their headsets.

·         Hand Tracking. Hand tracking enables headsets to track the user's hands in VR without any addi­tional hardware.

Applications of VR Technologies. With the enhanced capability of computing, image processing, digital photography and sensors, VR technology can generate realistic images, sounds, and other effects and present a novel experience to the viewer. VR and AR technologies have revolutionized the real-life environment by smart sensing, fast processing and displaying. VR Technology has advanced rapidly to take a larger share of the market related to entertainment, gaming, sports, education, training and exploration. There are many HMD headgears available, with varying performance and prices.   You may choose from Amazon or Google or Microsoft store to match your need and affordable price. Some major applications are indicated below:

·         Education. Since 2015, some leading VR / AR companies and some enthusiastic educationists have been developing VR applications in the field of education. There are some research scholars/professors in universities who are already integrating VR/AR into their lesson plans and providing new classroom experiences.  Unlike in the past where a teacher was delivering a face to face lecture of one hour and students were taking notes, now with AR/VR, students can see even a planet and its satellites while the classroom lecture is in progress. Students can be virtually moved to the Great canyons of the USA or to the Leaning Tower of Pisa in Italy for the study of any historical or archaeological aspect. VR products and experiences can be shown to students of 10th standard upward to create curiosity in research. It helps students to become innovators, creative, and more collaborative. Likewise, medical science students can me inspired by VR to learn more about the human body where VR could add lot of value to the anatomy lessons. The students can get a 3D learning experience by exploring the circulatory, respiratory, and digestive systems.

·         Exploration. This includes adventure and expeditions to remote locations which are physically very difficult to reach. While still sitting in their training school, students can explore many locations in deserts, mountainous terrain or glaciers. With VR people can be quickly moved to Everest, Great Himalayas, Antarctica and Falkland or even to Moon or Mars-like planets. “Google Expeditions: is already using VR to allow teachers to act as guides and take their students through various expeditions all over the world.

·         Entertainment.  VR can help to develop very exciting and thrilling films and movies. Likewise, gaming, magic shows, TV shows can incorporate VR and provide high-quality thrillers for public entertainment. Google Expeditions is using VR to allow teachers to act as guides and take their students through various expeditions all over the world. Discovery Expedition is well-known for storytelling and visual experiences.  With the help of VR, they are bringing some of the popular content and showing rare animals and birds.  

·         Healthcare.  AR can be of great help in training doctors and nurses in surgical procedures and physiotherapy.

·         Professional Sports. Training programs like STRIVR can help professionals and amateur athletes to try out various options while competing in a simulated ( near-real ) stadium/playground. 

·         Social apps. In this environment, users can sit at a virtual table and chat with friends/relatives and share pictures/videos. Facebook has already launched its VR app of “Social Spaces” in May 2017.  Subsequently, many other technology companies like IBM, Microsoft, Samsung, Google, Microsoft and Amazon have given great impetus to VR applications.

·         Tourism.  Tourists can be virtually moved across the world to rare locations for site sightseeing.

·         Vehicle simulators. Caterpillar company is already using computerized simulators for product development as well as training purposes. It simulates all the aspects of driving a Caterpillar vehicle. It could be used for driving heavy-duty earthmoving machinery or even military tanks / Armored Personnel Carriers (APC) and  Bridge Laing tanks.

·         Video games. VR offers many new features to develop new range of video games. Some VR devices simulate hands so that players can interact with objects by grabbing, pushing, throwing, etc. Users will be able to experience firing from a machine gun, or a tank or an aircraft or an Attack Helicopter (AH) or a ship.

Job Opportunities. In the ongoing revolution of IR4.0, Computing, AI and Manufacturing Technologies have advanced very rapidly. It is expected that very soon people will be able to use VR to travel back in time and rediscover many exciting aspects of their lives. It is visualized that by 2030, VR and AR will bring many changes to the way we work, the way we imagine, the way we entertain, and the way we communicate with others. To incorporate these functionalities in VR and AR systems, the market requires, computer software programmers, AI experts, Digital photographers, Scene creators, experts in computer simulation techniques, fiction story writers, dreamers, innovators, and magic makers. Indeed, VR and AR give hope for the creation of new jobs for people with appropriate skill sets. The job opportunities in VR will continue to grow, as the gaming industry grows.  Fortunately, you don’t have to be a game developer or software professional to find a new job in the VR/AR industry. Infect, VR industry will need support from all those having experience in computer software for simulation, AI, story writers, visualizers and theme writers, video photographers, legal experts, marketing and business development personnel.  Common areas of VR/AR jobs are briefly given below:

·         Virtual Office.   Although people have been interacting through video conferences and even using a low-cost facility like Skype or having video chat through Google or WhatsApp, the VR experience is becoming more exciting. The virtual office is a way of having your physical office located anywhere as per business needs and personal reasons. With VR you can have the ability to interact with your customers, suppliers and business partners, located anywhere in the world.. Since 2014, Facebook has been exploring ways to integrate VR experience with social networking experience and have made good progress.  It will be possible to conduct your brain-storming / brain–sketching sessions and interviews from a far off location. With a virtual office and enhanced internet capability, you can easily get connected with your far-off team members or special experts, legal experts, as if they were located next to you.

·         Virtual Marketing. Most of the leading marketing agencies are ready to experiment with VR  techniques to attract their customers.  They are looking for experts who can write VR content and provide new impetus to their marketing strategy.  If you are in the marketing domain, add VR skillset in your CV and grow faster.

·         Start own Business.  If you plan to start your business in the VR field, you need to be creative and thinking-outside-the box. Your business could be in education, training, hospitality, travel, adventure or sports. There are already many players in the VR business. Therefore, you need to decide how you would provide some exciting experience/ benefits to your customers.  Don’t be know-all and you must pick up the right professionals with skills in story writing, plotting, drawing/sketching and marketing. You may have a business partner with technical and financial resources and adopt a win-win strategy to make your marketing plan succeed.

Suggested Action Plan for Job Seekers. If you are interested to pursue your career in the VR field, you may quickly decide to learn all needed new skills and quickly move on into VR technology.  Do not suffer from “Pyrolysis through Analysis” and move fast to the first grab opportunity in this very exciting and upcoming field of VR. Some basic steps to get aligned to VR/AR technology are briefly given below:

·         Subscribe to VR and AR magazines/ journals or online forums on VR and study content related to your interest in the VR industry.

·         Read VR/AR blogs and articles by VR experts. You may find some of these on YouTube. These bloggers could be your mentors.

·          Read some basic books on VR/ AR and get familiar with VR terminologies and equipment and devices.

·         Search on the internet and find a course that helps you learn new VR skills which companies are looking for. These skills could be related to 3D Animation, Modelling, Story writhing, Visualizing/ Theme writing, Object-Oriented Programming (OOP, Digital photography, Some of such courses are offered free by   MOOC, Coursera, Udacity and some leading universities. You could search and examine their course contents.

·         If you want to get into the VR Gaming field, you should start playing available video games. Simultaneously, start training in VR/AR skills and this could be face to face in your local area.

·         Actively participate in VR seminars, VR webinars, Conferences and Symposiums happening in and around your workplace.

·         Through an internet search, find people who are already in VR space to network with them and stay up-to-date in the VR field.

·         May join a professional network like LinkedIn and learn from various posts/ articles. You may post your updated CV with VR/AR skills on LinkedIn and some members may offer you a job.

Challenges.    Like any new technology entering the market, VR/ AR also has many gains, hopes and challenges to enter into the industrial world and scale up its business. Some basic challenges which are manageable are briefly given below:

·         Cost. VR /AR is a very young industry and future customers are very computer savvy. They have high expectations of efficiency but ask for a low cost.

·         Presenting like Real. VR / AR companies are facing the big challenge of how to present stories and make those look real.

·         Health Hazards. There is a fear that pronged wearing of HMD gear could cause fatigue to the participant.

Future of VR and AR. VR and AR have a very bright future and are being welcomed by all industries namely, education, training, entertainment, gaming, movies, magic, healthcare, , tourism, social media interaction and online shopping. In the near future, people could simulate any environment and feel as if they were actually there. One could fly across the oceans, deserts or rain forests, to explore other countries. VR and AR have no boundaries since one could travel to any country/ city in the world. The future of VR, AR and MR will be in Education, Adventure, Exploration, Research or Underwater studies. As per Super Data Research reports, the sale of various Headgears (HMD) and VR goggles during 2018 was around 700000 units.  The annual VR revenues in 2018 reached $3.6 billion as against a forecast of $3.3 billion.  Despite some drop in sales during 2020-2021(Corona pandemic), VR and AR are on track with very good growth.

Summary. VR has moved rapidly from entertainment/ video games to other industries like education, training, healthcare, tourism and marketing. VR, AR and MR is providing new opportunities for taking adventure/ excursion, which could be across over the high mountains or across the sea,   or underwater or in deep caves or thick jungles. VR and AR are getting more popular in the field of education, research and training VR/AR is considered very useful for training pilots in-flight manoeuvres, commandos in preparing to combat through complex hostile environments, doctors in practising surgeries, Policemen to practice investigating crime cases. Likewise, there are many applications and the future of VR/ AR is very bright.

AR though started late but has caught up with VR very fast. AR can help to carry out complex tasks like laying underground power cabling. It can show diagrams showing wires and interconnection.  “Poke-man Go” is a simple example of AR where players can hold their smartphones or tablets and see the poke-man character appearing in front of them.

With so many companies experimenting with VR/AR technology, soon VR will become a reality in most jobs. The latest survey shows that nearly 60% of U.S. product developers are already working on VR/ AR projects, with applications ranging from Gaming, Entertainment, Education, Healthcare, Travel and even Military Applications.

For its accelerated growth it needs experts from various fields like computer software, animation, digital videography, theme writers and visualizers, story writers, even experts from sociology and psychology to study the impact of VR products. Thus VR/AR technologies give great hope for many new jobs. The VR industry needs people who are critical thinkers, innovators and visualizers. VR products would have elements of AI. It is therefore right time for young professionals to get set and go for courses/ programs being offered in the VR field.  Those who have good competence in skills related to VR/AR will have an edge over others and that will help in growth and success in their career. Young professionals of today must be ready with the required skills to grab the coming opportunity. They say “Well begun is half done”, Therefore, take off in the right direction with full determination and the world is there to support your VR initiative



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